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- /* @(#) $Header: timer.h,v 1.4 91/05/17 17:07:27 deyke Exp $ */
-
- #ifndef _TIMER_H
- #define _TIMER_H
-
- #ifndef _GLOBAL_H
- #include "global.h"
- #endif
-
- /* Software timers
- * There is one of these structures for each simulated timer.
- * Whenever the timer is running, it is on a linked list
- * pointed to by "Timers". The list is sorted in ascending order of
- * expiration, with the first timer to expire at the head. This
- * allows the timer process to avoid having to scan the entire list
- * on every clock tick; once it finds an unexpired timer, it can
- * stop searching.
- *
- * Stopping a timer or letting it expire causes it to be removed
- * from the list. Starting a timer puts it on the list at the right
- * place.
- */
- struct timer {
- struct timer *next; /* Linked-list pointer */
- struct timer *prev;
- int32 duration; /* Duration of timer, in ms */
- int32 expiration; /* Clock time at expiration */
- void (*func) __ARGS((void *)); /* Function to call at expiration */
- void *arg; /* Arg to pass function */
- char state; /* Timer state */
- #define TIMER_STOP 0
- #define TIMER_RUN 1
- #define TIMER_EXPIRE 2
- };
- #define NULLTIMER (struct timer *)0
- /* Useful user macros that hide the timer structure internals */
- #define dur_timer(t) ((t)->duration)
- #define run_timer(t) ((t)->state == TIMER_RUN)
-
- /* In timer.c: */
- void timerproc __ARGS((void));
- int32 read_timer __ARGS((struct timer *t));
- #define set_timer(t,x) ((t)->duration = (x))
- void start_timer __ARGS((struct timer *t));
- void stop_timer __ARGS((struct timer *timer));
- int32 next_timer_event __ARGS((void));
- char *tformat __ARGS((int32 t));
-
- extern int32 Msclock;
- extern int32 Secclock;
- #define msclock() (Msclock)
- #define secclock() (Secclock)
-
- #endif /* _TIMER_H */
-